Производитель: Lynda Год выпуска: 2010 Страна: США Язык: английский Автор: George Maestri Продолжительность: 8:57 ч Формат: клипы QuickTime (.mov) Видео: AVC 960x540 15 fps ~100Kbps Аудио: AAC 48kHz 2ch 96Kbps Файлы примеров: присутствуют
Topics include * Getting familiar with the Maya interface * Organizing scenes * Creating hierarchies * NURBs modeling for solid objects * Adding color to models * Applying bitmap textures * Working with mental ray materials * Polygonal modeling for characters and organic objects * Deforming with the Skin tool * Setting up lights and cameras * Creating realistic effects such as depth of field * Working with the Timeline * Creating animation cycles * Batch rendering * Rendering with the mental ray engine
Introduction Welcome 01:34 Using the exercise files 00:26 A note on screen resolution 01:50 1. Getting Started in Maya 2011 Overview of the Maya interface 07:42 Working with files and Maya projects 02:27 Navigating viewports 05:56 Reviewing the Viewport menus 06:28 Configuring safe frames and grids 03:21 Selecting objects 04:33 Using the Move tool 03:48 Rotating and scaling 04:31 Manipulating pivots 03:59 Understanding the Channel Box 05:36 Working with the Attribute Editor 02:28 Using the Hotbox 02:59 Working with marking menus 03:06 Customizing the interface 03:36 2. Polygonal Modeling Techniques Creating polygonal objects 06:28 Working with polygonal components 04:42 Selecting polygonal components 05:44 Working with Soft Select 07:03 Using the Extrude tool 06:47 Keeping faces together 02:42 Extruding along curves 03:27 Using the Polygon Bevel tool 04:14 Smooth and subdivision surfaces 07:06 Blocking out a character body 11:12 3. Refining Polygonal Models Working with edge loops 03:27 Inserting and offsetting edge loops 03:39 Symmetrical modeling techniques 05:53 Combining objects 03:50 Using the Polygon Bridge tool 02:07 Connecting components and splitting polygons 02:48 Poking and wedging faces 02:49 Working with polygon booleans 03:17 Modeling with nonlinear deformers 04:54 Modeling with lattices 03:23 4. NURBS Modeling Techniques Introducing NURBS modeling 05:03 NURBS primitives 05:54 Using the NURBS curve tools 05:07 Creating Bezier curves 01:59 Creating text 03:51 Manipulating NURBS curves 04:13 Refining NURBS curves 04:16 Offsetting NURBS curves 02:31 Editing NURBS surfaces 07:03 Refining NURBS surfaces 07:22 Using NURBS Revolve 07:31 Using NURBS Loft 04:11 Using NURBS Extrude 06:00 Using NURBS Planar 04:47 Stitching NURBS surfaces 08:52 5. Refining NURBS Models Extracting NURBS curves from surfaces 05:57 Creating curves on a surface 03:53 Projecting curves on surfaces 07:02 Trimming NURBS surfaces 03:42 Using the NURBS Fillet tool 00:00 Sculpting NURBS and polygonal surfaces 05:52 Converting NURBS to polygons 03:56 6. Organizing Maya Scenes Working with the Outliner 04:58 Grouping objects 04:02 Creating hierarchies 04:17 Duplicating objects 04:51 Understanding the Hypergraph 03:32 Working with Hypergraph connections 02:31 Hiding and showing objects 02:12 Creating layers 04:02 Working with selection masks 02:57 7. Creating Materials Overview of renderers 03:24 Understand the basics of materials 06:15 Creating and applying maps 05:13 Using bitmaps as texture 02:59 Working with the Hypershade window 05:12 Working with mental ray materials 06:57 Using displacement and bump mapping 03:14 Using the Ramp Shader 02:36 Using the 3D Paint tool 04:28 8. Applying Textures Texture-mapping NURBS surfaces 05:46 Projecting textures onto surfaces 04:00 Texture-mapping polygonal surfaces 07:00 Applying UV mapping 08:11 Using the UVW Editor 05:17 9. Basic Deformations and Rigging Creating joints 10:02 Deforming a mesh using the Skin tool 05:02 Creating IK handles 06:48 Creating blend shapes 05:39 Rigging nonlinear deformers 02:36 Finalizing the character 04:45 Rigging the character to the scooter 06:24 10. Animating in Maya Working with the Timeline 04:16 Creating and adjusting keys (keyframes) 05:04 Editing keys 03:13 Modifying keys in the Graph Editor 05:47 Modifying keys in the Dope Sheet 02:51 Creating breakdown keys 02:28 Animating objects along paths 05:54 Animation playback using Playblast 03:10 Animating with constraints 06:16 Creating animation cycles 08:25 Using set-driven keys 01:08 Adding sound to animations 02:24 Finishing the animation 09:45 11. Rendering in Maya Lights and lighting types in Maya 07:29 Adding depth-map shadows 04:13 Using Raytrace shadows 03:28 Understanding the basics of cameras 07:14 Adding depth of field 06:31 Adding Bokeh using mental ray 04:33 Using motion blur in Maya Software Renderer 04:10 Using motion blur in mental ray 03:05 Raytracing reflections and refractions 04:41 Interactive rendering with IPR 03:33 Lighting a scene 08:35 Batch rendering 04:53 Conclusion Goodbye 00:25
Pass: shavkat
Lynda - Maya 2011 Essential Training
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