Digital Tutors - Modeling a Female Hero in ZBrush and Maya English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.89 GB Genre: eLearning
In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya. Throughout this detailed tutorial, we``ll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish. We``ll use Zspheres to block in the rough shape of our model and then send our geometry over to Maya using the one-click GoZ functionality.
In Maya, we can recreate the topology of any of our pieces, we can create new geometry to send back to ZBrush, or modify existing geometry. We``ll be going back and forth quite a bit in order to use the tools most appropriate for building the character``s clothing and accessories. In addition to the modeling tools in Maya, we``ll also use many of ZBrush``s built in modeling functions including Shadowbox, mesh extraction, and the topology tools. Once we``re done, we``ll have a finished high-resolution character that can be painted or prepared for rigging, and you``ll have the knowledge to repeat the process on your own character.
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