In the
AE Part 1 of this 3 Part Series we will learn about The Foundry’s new
CameraTracker, We’ll look at how it can be used to extract
3d data from shots, which can assist us in placing
3D assets into scenes. Additionally, we’ll cover how to use the
AEtoC4D Script to export our 3D data to
Cinema4D.In Part 2 new
CameraTracker plugin from The Foundry, Marc Leonard takes us through how to use data exported from
After Effects to reconstruct the original
2D plate within
Cinema 4D, allowing us to place new elements in true
3D space.